How to use shaders pack?
Download the latest archive of shaders pack, unzip and place pak file to game folder , if you have a problem with textures need to rename or delete the ShadersCache.pak. Shaders pack is standalone package and does not need the original(CW) shaders.pak file, rename or delete the original pack file before use it. Pack is included original CW shaders, xZero shaders and new modified shaders with materials examples. All example materials located in the Material Editor (Materials/_Shader_Pack_Demo_Materials)
Texture maps | |
---|---|
Diffuse | not use |
Specular | Specular texture (water surface) |
Bumpmap | extra bump map texture |
Normalmap | not use |
Environment | environment cube map texture |
Detail | not use |
Opacity | not use |
Decal | not use |
Subsurface | not use |
Custom | foam diffuse texture |
[1] Custom | Secondary foam texture |
Shader parameters (*SGP- Shaders generation Params checkbox) | ||
---|---|---|
Shader Params | Dependence | Description |
FFT tilling | - | Tilling FFT texture |
Tilling | ||
Detaid bump tilling | ||
High freq Scale | Extra Ocean detail SGP | |
Low freq detail scale | - | |
Bump scale | - | |
Ocean waves variation | Extra ocean transform SGP | |
Gradient scale | Extra ocean transform SGP | |
SS Tilling | ||
Foam multiplier | Foam SGP | |
Foam threshold | Foam SGP | |
Foam mix | Foam SGP | Mix level between foam layer1 and layer 2 |
Foam size | Foam SGP | 1 layer foam size (near beach) |
Foam bump scale | Foam SGP | Foam bump scale |
Soft intersection factor | ||
Reflection amount | ||
Reflection bump scale | Reflection bump level | |
Refraction bump scale | ||
WhiteCaps amount | currently working incorrect | |
Fresnel bias | ||
Fresnel power | ||
Sun multiplier | ||
Subsurface color | Extra subsurface param SGP | |
Sand multiplier | Sand drifting SGP | Sand multiplier |
Shader Generation parameters | ||
---|---|---|
Shader Generation Param | Dependence | Description |
Sunshine | Enable sunshine | |
Fake camera movement | - | Fake camera movement |
No refraction bump | - | no refraction |
Rain drops | - | enable rain drops generation |
Shore FX | - | shore effect |
No foam | - | disable foam rendering |
Extra ocean detail | rendering extra water detail | |
Extra ocean transform | - | additional water surface transform |
Extra Subsurface | $Specular texture | extra subsurface water color |
Foam type 2 | $custom- foam1 texture, #custom1- foam2 texture | additional foam render |
Sand drifting | Enable underwater sand drifting | |
Lerp/Dot Foam | Foam mix function, checked- using lerp, unchecked-dot function |
Diffuse | not use |
Specular | Specular texture (water surface) |
Bumpmap | not use |
Normalmap | not use |
Environment | environment cube map texture |
Detail | noise texture |
Opacity | not use |
Decal | not use |
Subsurface | mask texture |
Custom | foam1 texture |
[1] Custom | foam2 texture |
Shader Params | Dependence | Description |
Waves movement speed | - | waves speed |
Bump map scale | bumpmap texture | bump map scale |
Waves scale | ||
Reflect amount | - | amount of reflection on the water |
Fresnel bias | - | determines how much reflection vs. refraction is visible |
Sun shine glossiness | ||
Sun multiplier | - | |
Transparency Ratio | ||
Soft intersection factor | - | |
Foam Factor | - | |
Foam multiplier | ||
Foam tilling | foam texture tilling | |
Foam mix | mix color (balance) between foam1 and foam2 textures | |
mask tilling | $Subsurface- foam mask texture | mask texture tilling |
Mask bump tilling |
Subsurface multiplier | $custom- foam1 texture, #custom1- foam2 texture | |
Subsurface color |
Shader Generation Param | Dependence | Description |
Water Volume | Use for water volume | |
Sunshine | Specular texture | enables sunshine reflection on the water surface |
Real-time Reflection | - | enable real time reflection on the water surface |
No vertex fog | - | |
No flow | - | disable flow |
Rain drops | - | enable rain drops on the water surface |
Foam | $Subsurface- foam mask texture, $custom- foam1 texture, #custom1- foam2 texture | enable foam generation |
Sun shading | - | enable sun shading |
Invert mask | $Subsurface- foam mask texture | invert mask texture |
Stop mas moving | - | do not moving mask texture |
Subsurface | enable subsurface render |
Diffuse | not use |
Specular | Specular texture (water surface) |
Bumpmap | bump map texture (water surface) |
Normalmap | not use |
Environment | environment cube map texture |
Detail | not use |
Opacity | not use |
Decal | not use |
Subsurface | mask texture |
Custom | foam1 texture |
[1] Custom | foam2 texture |
Shader Params | Dependence | Description |
Waves movement speed | - | waves speed |
Tilling | - | waves tilling |
Bump map scale | bumpmap texture | bump map scale |
Reflect amount | - | amount of reflection on the water |
Fresnel bias | - | determines how much reflection vs. refraction is visible |
Sun multiplier | - | |
Soft intersection factor | - | |
Refraction bump scale | - | |
Texture tilling | foam1, foam2 textures | foam texture l |
Blend amount | foam1, foam2, mask textures | foam sum and mask textures blend amount |
mask tilling | $Subsurface- foam mask texture | mask texture tilling |
Foam bump tilling | - | foam bump tilling |
foam factor | - | additional foams mixer with water depth dependencies (experimental) |
foam multiplier | foam multiplier |
Foam mix | $custom- foam1 texture, #custom1- foam2 texture | mix color (balance) between foam1 and foam2 textures |
Water Color | reserved |
Shader Generation Param | Dependence | Description |
Water Volume | Use for water volume | |
Sunshine | Specular texture | enables sunshine reflection on the water surface |
Real-time Reflection | - | enable real time reflection on the water surface |
No vertex fog | - | |
No flow | - | disable flow |
Rain drops | - | enable rain drops on the water surface |
Foam | $Subsurface- foam mask texture, $custom- foam1 texture, #custom1- foam2 texture | enable foam generation |
Sun shading | - | enable sun shading |
Invert mask | $Subsurface- foam mask texture | invert mask texture |
Diffuse | main diffuse texture |
Specular | Specular texture (water surface) |
Bumpmap | main bump map texture |
Normalmap | not use |
Environment | environment cube map texture |
Detail | 3D noise texture (perlin noise) |
Opacity | not use |
Decal | not use |
Subsurface | mask texture |
Custom | Secondary diffuse texture |
[1] Custom | Secondary bump map texture |
Shader Params | Dependence | Description |
Bump tilling | - | Water waves speed |
Mask tilling | mask texture | mask texture tilling |
Waves tilling | bump map scale | |
Texture tilling | main texture, secondary texture | tilling for main and secondary textures |
Bump strenght | - | |
Texture amount | - | Mask texture amount |
Texture density | - | mix mask color, mask texture, blending color and main texture( mega mixer)* |
Tex blending color | - | additional mask color |
Mask color | mask texture | additional mask color |
Soft intersection factor | - | Soft intersection |
Diffuse | not use |
Specular | Specular texture (water surface) |
Bumpmap | bump map texture (water surface) |
Normalmap | not use |
Environment | environment cube map texture |
Detail | not use |
Opacity | not use |
Decal | not use |
Subsurface | mask texture |
Custom | foam1 texture |
[1] Custom | foam2 texture |
Diffuse | Diffuse texture |
Specular | Specular texture |
Bumpmap | Bump map texture |
Normalmap | Normal map texture |
Environment | environment cube map texture |
Detail | Detail bump texture |
Opacity | Mask blending texture |
Decal | not use |
Subsurface | not use |
Custom | Blending texture |
[1] Custom | Blending bump map texture |